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The Ateneo Laboratory for the Learning Sciences is interested in quantitative analysis of student interactions with computer-based learning environments to derive new insights about how students learn best.

ALLS News and Events


Call for Papers: Computer-Based Learning in Context


Special Issue on The Long Tail of Algorithmic Bias in Education: Intersectionality and Less-Studied Categories of Identity

https://www.upenn.edu/learninganalytics/CBLC/submission.html

Call For Papers

The last couple of years have seen an explosion of interest in algorithmic bias in education, matching greater societal awareness of the problem of algorithmic bias in general, and problems of discrimination and social justice more broadly.

However, most of the work on algorithmic bias in education (and algorithmic bias in general) has focused on easily identified and well-known demographic categories. A recent review by Baker and Hawn (2021) finds that in the relatively rarer cases when researchers have looked for algorithmic bias in terms of other categories, they often find evidence for its existence. This suggests that other unknown categories may be impacting algorithmic effectiveness. Furthermore, algorithmic bias often is posed in terms of single categories, ignoring the possibility that bias may emerge at the intersection of categories as well.

This special issue seeks to promote research and practice that investigates and attempts to resolve less-studied algorithmic biases in education. Work on biases going beyond widely-studied demographic categories is welcome; this includes work that spans both widely-studied and non-widely-studied categories. Work on intersectional biases is also welcome. We welcome theoretical papers, conceptual and position papers, empirical papers, methodological papers, and papers of practice.

Sample Topics May Include:

  • Empirical research on whether algorithmic bias investigating less-studied categories is present in a specific application
  • Including but not limited to work involving indigenous populations, sub-categories of widely-studied demographic categories, learners with specific disabilities, neurodiversity, military-connected children, migrant workers and their families, non-binary and transgender learners, religious minorities, refugees, rural learners, learners in small or remote cities or communities, non-WEIRD countries, speakers of less common dialects or non-prestige dialects, second-language speakers, and international students or students of specific national backgrounds
  • Empirical research on intersectional algorithmic biases
  • Empirical work to address and resolve less-studied algorithmic bias and intersectional algorithmic biases
  • Mathematical work and methodology related to studying less-studied and/or intersectional algorithmic biases, including but not limited to power analyses and  sample size calculations
  • Conceptual, theoretical, and position pieces related to journal special issue themes
  • Work around data systems and methods that enable research on less-studied groups
  • Case studies around efforts to reduce algorithmic bias (of the type this special issue focuses on) in practice

Submission and Inquiries

Please see: https://www.upenn.edu/learninganalytics/CBLC/submission.html for submission information. We welcome manuscripts of any length and welcome dual-publication both in English and other languages.

When you submit your paper, please note that it is for this special
issue in your cover letter.
All submissions will go through the journal’s usual peer review process.

 

Important Dates:

  • Email inquiry of interest for submitting to special issues or abstract: Any date before August 1, 2022 (optional)
  • Paper submission: September 1, 2022
  • All articles will be published online as soon as fully accepted, and as part of a special issue when all submissions have completed their processes

Guest Editors:

Nigel Bosch

University of Illinois Urbana-Champaign, pnb@illinois.edu

Ibrahim Dahlstrom-Hakki

TERC, idahlstromhakki@terc.edu

Ryan S. Baker

University of Pennsylvania, rybaker@upenn.edu


Bayesian Knowledge Tracing with Python for Researchers and Practitioners

On October 5, 4pm US PT, please join the Learning Analytics Learning Network and Zachary Pardos, Frederic Wang, and Anirudhan Badrinath from the University of California, Berkeley for the workshop Bayesian Knowledge Tracing (BKT) with Python for Researchers and Practitioners.

Attendees will learn about the first BKT library for Python (gaining familiarity with the fundamentals of BKT and model variants), to train a BKT model on common student response datasets, and to customize pyBKT models to test hypotheses about learning. The session will include a tutorial and hands-on break-out group activities.

 

More information is available at https://learninganalytics.net/laln/upcoming-events/ and registration is available at https://www.eventbrite.com/e/laln-bayesian-knowledge-tracing-with-python-for-researcherspractitioners-tickets-169188719013

We also have two upcoming events, Learning Analytics Workshop at DELFI 2021 (September 13) and the rescheduled event Digging Deeper in the Ethical Use of Learning Analytics (September 22). More information at https://learninganalytics.net/laln/upcoming-events/


“What-If Hypothetical Implementations in Minecraft” (WHIMC)

The Ateneo Laboratory for the Learning Sciences (ALLS) is currently collaborating with the University of Illinois Urbana-Champaign (UIUC) in its use of Minecraft to cultivate interest in Science, Technology, Engineering, and Mathematics.

ALLS leverages on the UIUC project “What-If Hypothetical Implementations in Minecraft” (WHIMC) in which learners are immersed in alternate versions of Earth and exoplanets. As learners move around in these worlds, they are challenged to offer scientific explanations for the phenomena that they observe and to build habitats that would allow human beings to survive, using the materials available in these planets.

The ALLS team is working with educators from three basic education schools in the Philippines to prepare lesson plans to integrate WHIMC in classroom instruction. The broad goal of this project is to develop STEM interest in more young Filipinos.

To access the server, launch Minecraft Java Edition (version 1.16.5).

Add the WHIMC server by entering the subdomain or IP address noted below:

Subdomain: apx659687.apexmc.co

IP Address: 139.99.23.136:25565


Peruggia

Peruggia is a first-person strategy game designed to study the movement patterns of museum-goers.

A museum visitor encounters a lot of factors when going around the spaces, such the narratives by the curator, physical layout of the spaces, and groupthink based on other visitors. These factors all come into play in navigating the space whether the person is aware of it or not. With these in mind, the game creates a setting where you are a detective trying to bust a criminal syndicate planning a heist in the museum. However, you are required to piece together clues about the exhibit and observe the movement patterns of the NPCs in order to correctly identify the thief.

 

The game is currently available in Windows systems only. To download the game, head on over to http://bit.ly/PeruggiaWindows.

 


Home Safe Home: A Game About Disinfecting

Home Safe Home is a web browser game that aims to teach the importance and proper procedures of disinfecting during the Covid-19 Pandemic.

2020 was the year the world stood still due to Covid-19, thus changing how people lived their daily lives. With this change came the need to relearn how to properly sanitize oneself and surroundings. In this game, players take on the role of an individual who has to disinfect people, objects and surfaces in the house and will learn to use different disinfectants in an efficient and proper way. Aside from this, players will also learn about the general tips and safety guidelines set by WHO and CDC.

 

 

HOW TO PLAY

Because this game is a web browser game, you may find and play it at the following link: https://alfokemon.itch.io/agad.

 


Missed Information

Missed Information is a game that educates its players on what fake news is, and more importantly in teaching them the methods in which to spot when articles presented on social media are veritably false. The game would be a puzzle simulation game where the player takes on the role of a fact-checker hired by a social media company. The aim is for the player to come out of the experience knowing what fake news is and how to identify them, and to be able to apply this knowledge to their everyday life.

 

 

Want to try it out? Download our latest build of the game to play it for yourself. The game currently works on Microsoft Windows and Apple macOS.

Microsoft Windows: https://tinyurl.com/MisInfoDownloadWindows

Apple macOS: https://tinyurl.com/MisInfoDownloadMac

Password to play the game: information

 


Locked Down

Locked Down is a 3D stealth game that attempts to solve the issue of poverty by increasing one’s empathy towards the poor through perspective-taking. This increase in empathy will help others create solutions that can truly help the underprivileged, as it allows them to better understand what the they need.

 

The Narrative

Set during a pandemic, the government attempts to prevent the virus from spreading any further by placing the city under quarantine. MC, Michael Crisostomo, lives on the streets, so he is unable to “stay indoors.” To avoid getting caught by quarantine enforcers that patrol at night, he must navigate his way through the city and make it to the safe zone. Certain items must also be collected, depending on the day’s events.

 

 

How to Play

Want to try out our game? Use this link to download the .zip file that has the latest build of our game! When you download it, make sure to click Locked Down.exe to play the game. Warning! The file size is roughly 500mb.

 


Birds Of Paradise

Birds Of Paradise is a mobile game that aims to raise awareness on urban bird biodiversity.

Due to a disconnect with nature, humans are becoming more indifferent to biodiversity and this includes the urban bird biodiversity. This disconnect leads to humans to take part in activities that harm biodiversity. The 2D collecting game Birds of Paradise is developed for Android mobile devices where players get to build their own green space to attract urban birds. The game features a mini game and missions that will help the player learn more about urban birds.

 

HOW TO GET THE GAME

Please note that the game was developed for Android devices only. (Android 7 below may have problems displaying the pictures of the amenities on home.) For people who use Apple devices, the exhibitors will stream the game play for you. The game is also playable on an emulator called LDPlayer https://www.ldplayer.net/

 

STEPS ON HOW TO INSTALL THE GAME FOR ANDROID

1. Check your device settings and allow installation from unknown sources. (link)

2. Download the game into your Android device through this google drive link.

3. Open the apk file you have downloaded above and install.

 

STEPS ON HOW TO INSTALL THE GAME ON EMULATOR

1. Install LDPlayer through this website

2. Download the game on your PC through this google drive link

3. Double click the downloaded apk or drag and drop the apk to the home screen of LDPlayer.


Conflicts

Conflicts is a narrative-based simulation game that integrates decision-making elements and puzzle minigames to put players in a state of cognitive dissonance.

The game is set in a democratic country with a corrupt government in modern times. The player plays as an investigator given orders by a government leaning police chief who is their boss while caring for his low-income family. Throughout the game, the player will be given choices that would increase or decrease the satisfaction levels of either their family, or their boss. Players can earn money depending on their success in the minigames to spend on their family’s needs. Each mission would also affect the satisfaction meters which then would dictate the ending of the story.


Event Management Mayhem

Event Management Mayhem is a multiplayer party simulation game that aims to introduce the different roles in event management and show how crucial a member’s role can be. We created each role that the players may choose with their real-life work equivalent to different in-game tasks that can contribute to the success of the game.

The game is created with the intention of educating students unfamiliar with event management basics since standard operations for most student-led organizations in Ateneo have been halted amidst the pandemic.

Game Download Link (Windows Only): https://drive.google.com/file/d/1o6nbqC9Hv-bG-QCP2AP5G0kXavxJz7qq/view

1. Download the entire ZIP file

2. Unzip the game

3. Run Event Management Mayhem.exe

4. Press Start

5. Host your own lobby to try the game out for single player

 

Multiplayer Setup (this may be tedious but you may want to play the game as it was designed to be played):

1. Download Hamachi from https://vpn.net/

2. You may need to restart your computer after installation

3. After installing, create an account and make sure you’re logged in.

4. On Hamachi click Network > Join an existing network

5. We’ll be providing Network Details for each play session here during exhibit hours


RecoveReef

RecoveReef is a game about the coral reef ecosystems and the challenges it faces today.

You can play it on your computer, preferably with mouse and keyboard!

Play it here: https://tissueroll.itch.io/recovereef-refreshed-alpha


High-Leverage Opportunities for Learning Engineering

Ryan Baker and Ulrich Boser released a report on High-Leverage Opportunities for Learning Engineering. In it, they discuss “the potential of learning engineering to bring theory and practice of learning forward, including both key areas where learning engineering can bring benefits, and key steps towards making those benefits a reality.”

If you are interested in learning engineering and are looking for ideas for a thesis or indeed an entire research practice, this is a great starting point.


Computer-Based Learning in Context

The third volume of Computer-Based Learning in Context is now available!

If you are doing work that investigates how learners’ contexts impact their interactions, as well as around computer-based learning, and how those differences in interaction impact learning, long-term learner outcomes, and educational effectiveness, please consider submitting to us!

Please access the articles for free through this link.


ALLS Youtube Channel!

Say hello to the ALLS YouTube channel! We’ll be posting software recommendations, research summaries, and more! We hope to see you there!

Many thanks to Dr. Jen Agapito and Mr. Neithan Casano for their production work! Thank you as well to our talented cast (ahem) of faculty and researchers who lent their voices and expertise to this undertaking!

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