The Ateneo Laboratory for the Learning Sciences is interested in quantitative analysis of student interactions with computer-based learning environments to derive new insights about how students learn best.
ALLS News and Events
MAGIS @ Cebu
The Ateneo Laboratory for the Learning Sciences conducted an instructional workshop for the Mobile Augmented Reality Game Engine for Instructional Support (M.A.G.I.S.) Game Engine at the University of San Jose-Recoletos on July 27 and 28, 2018. The M.A.G.I.S. Game Engine was used to create instructional augmented reality games such as Igpaw: Intramuros and Igpaw: Loyola, both of which are available on the Google PlayStore and Apple App Store.
Melvin Luis Mendoza, Japheth Samaco, and JM Santo, three members from the MAGIS development team, conducted the workshop for a total of 17 participants composed of students and faculty from the university. Most of the participants kept up with all of the discussions. They were able to modify the sample game provided with their own content, which was the workshop’s main exercise. In addition, some of the participants were able to deploy their modified games to their phones.
Overall, the workshop was successful in sharing the MAGIS Game Engine to more aspiring augmented reality game developers. ALLS and the MAGIS team would like to thank University of San Jose-Recoletos for their participation in the workshop, and their hospitality during the team’s stay in Cebu.
Science for the People: Innovation for Collective Prosperity
The Department of Science and Technology recently concluded “Science for the People” in celebration of the National Science and Technology Week this 17th to 21st of July, 2018. The theme of “Innovation for Collective Prosperity” hosted at this platform showcased our country’s achievements in science and technology as well as their intended applications of its products and findings. The institution urged all Filipinos to apply creativity in technology as a critical factor in solving many of the country’s problems and in improving the lives of its citizens.
ALLS, represented by Joal Rose Lin, Jose Isidro Beraquit, Japeth Samaco, Nicole Bugayong, John Michael Santos, and Luis Raphael Tomas Lim, were assigned to exhibit the Igpaw Igpaw: Intramuros, Igpaw: Loyola, and reADMU.txt.
ALLS @ Grand Challenges in Computing 2018
The Grand Challenges in Computing (GCC), held on July 27-28, 2018 at the University of the Immaculate Conception, Texas St./Bonifacio St., Davao City, is an annual conference organized annually by the CSP-SPICE. This year, in partnership with the Computing Society of the Philippines-Special Interest Group on Information and Computing Education (CSP-SPICE), the University of the Immaculate Conception had hosted GCC. The two day conference featured special lectures from prominent researchers and educators in the information and communications technology and contributed research papers on computing and ICT.
ALLS representatives, Dr. Maria Mercedes Rodrigo, Cesar Alipiz Tecson, and Michelle Banawan, were included among the panel of reactors.
ALLS at the National Academy of Science and Technology 40th Annual Scientific Meeting
The theme was “Science-based Transformations for Sustainability and Resiliency” at the 40th Annual Scientific Meeting organized by the National Academy of Science and Technology of the Philippines on July 17 – 21. The gathering seeks to help ventilate, discuss, clarify and expound science and technology issues and to use the results to formulate policies and other functions. According to the institution, the event also serves to provide analyses and science-based solutions and policy recommendations to the government, the private sector and society at large.
ALLS, represented by Joal Rose Lin, Jose Isidro Beraquit, Japeth Samaco, and Nicole Bugayong, was part of the Ateneo contingent. We showed the Igpaw: Intramuros, Igpaw: Loyola, and reADMU.txt.
ALLS at UMAP
The 26th Conference on User Modelling, Adaptation, and Personalization (UMAP) was held last July 8-11 at the Nanyang Technological University in Singapore. UMAP is the premier international conference for researchers and practitioners working on systems that adapt to individual users, to groups of users, and that collect, represent, and model user information. It is the successor to the biennial User Modeling (UM) and Adaptive Hypermedia and Adaptive Web-based Systems (AH) conferences that were merged in 2009. It is sponsored by ACM SIGCHI and SIGWEB, and organized with User Modeling Inc. as the Steering Committee. The proceedings are published by ACM and will be part of the ACM Digital Library.
The following papers were presented during the conference:
1.) Identifying Students’ Persistence Profiles in Problem Solving Task — Cristina Dumdumaya, Michelle Banawan, Maria Mercedes Rodrigo [PDF]
2.) Modeling Student Persistence in a Learning-By-Teaching Environment — Cristina Dumdumaya [PDF]
3.) Predicting Successful Collaboration in a Pair ProgrammingEye Tracking Experiment — Maureen Villamor, Ma. Mercedes Rodrigo [PDF]
ALLS participates in Komura
Luigi Lim, Jan Santos, and Jose Beraquit of the Ateneo Laboratory for the Learning Sciences exhibited ALLS’s two augmented reality games, Igpaw: Intramuros and Igpaw: Loyola at Komura book fair on June 16, 2018 at Warehouse 8 in Makati. Komura was an opportunity to raise awareness about these games. People who tried them out expressed excitement at the use of augmented reality for storytelling. One visitor said that her children would like it and they would play Igpaw: Intramuros when they visited Intramuros. Another expressed interest because she herself wanted to make AR games.
SOSE Camp InSciTE Plays Igpaw: Loyola
On June 16, 2018, students of the SOSE Camp Integrated Science Technology and Engineering played Igpaw: Loyola. Approximately 25 students, all from Philippine Science High School, went to various landmarks within the Loyola Schools to trigger in-game events. They battled the aran, spoke to the young Jose Rizal, and sought advice from Fr. Dela Costa. The application was warmly received by the students. Most of them liked how the themes of Philippine history, mythology, and the Ateneo history were incorporated in the application.
ALLS Summer School @ Visayas
May 31 – June 2, 2018
Virtual Training Room, Josef Baumgartner Learning Resource Center,
University of San Carlos Talamban, Cebu
The ALLS Summer School @Visayas, hosted by the University of San Carlos, was led by Dr. Jaclyn Ocumpaugh. She had conducted a two-part event, including a public lecture on the overview of processes and major interests within the educational data mining community and a workshop to provide hands-on experience to help improve participants’ understanding of the processes discussed.
Full details here.
Igpaw: Loyola Launch
The Ateneo de Manila Univeristy’s launched the augmented reality game Igpaw: Loyola on 9 June 2018 at the Ramon and Rosalina Siy Innovation Lobby, Areté. This location-based game is set in the Ateneo de Manila campus. The player assumes the role of an agent of the Department of Magic, Anomalies, Ghosts, Immortals, and Spirits (M.A.G.I.S.). Walking the Loyola Schools campus with a tablet or mobile phone, the player hunts down creatures from Filipino lore, with the help of some of the University’s legendary Jesuits. The player must find these creatures, defeat them, and keep our reality safe.
The game was developed by the Ateneo Laboratory for the Learning Sciences (ALLS) through a grant from the Commission on Higher Education’s Discovery-Applied Research and Extension for Trans/Inter-disciplinary Opportunities (DARE-TO) program, the Faura Research Foundation, Inc., and the Ateneo de Manila’s University Research Council and the Loyola Schools. The game is downloadable free of charge for Android. A version for the iOS will be available shortly.
Igpaw: Loyola is ALLS’s second augmented reality game. The first one, Igpaw: Intramuros, is set in the Walled City and is still downloadable for free for both Android and iOS. While both games are intended to be fun experiences, they also provide the players with tangential learning about Filipino history and culture.
Dr. Jaclyn Ocumpaugh gives an Educational Data Mining Public Lecture and Workshop
From May 28-30, 2018, Dr. Jaclyn Ocumpaugh had discussed the various processes used within the field and led a workshop emphasizing previously published research on educationally relevant affective states and the process of developing models.
Data mining has greatly expanded the opportunities for educational researchers to better understand student learning, especially in online learning systems. Researchers have explored constructs more basic to learning, with hundreds of articles exploring Bayesian Knowledge tracing (BKT), an algorithm that models the acquisition of specific skills in individual students. However, they have also modeled more complex processes, including long-term outcomes (passing annual standardized tests or even enrolling in college several years later).
As the number of students using these programs has increased, so has the feasibility of modeling more abstract components of the learning process, including educationally relevant emotional states (e.g. , boredom, confusion, engaged concentration, and frustration). Much of this research has relied upon sensors (video, audio, heart-rate, or posture sensors), but increasingly, researchers have sought to develop sensor-free models, which rely on student behaviors within the system to detect students’ emotions.
Dr. Joe Beck: What can computation bring to the war on poverty?
Dr. Joe Beck from Worcester Polytechnic Institue had given a presentation on “Attaching Poverty with Technology,” focusing on the mobile platform “Poverty Spotlight.” The platform acts as a tool that allows poor families to self-diagnose their level of poverty as a first step in developing a personalized strategy to lift themselves permanently out of poverty. It examines multiple indicators of poverty categorized according to a family’s level of or access to satisfactory income and employment, health and environment, housing and infrastructure, education and culture, and organization and participation (Burt, 2013).
Dr. Rodrigo Presents at the Technology-Assisted Teaching and Learning for Whole Person Education: Opportunities and Challenges in Asia
Last May 16-18, 2018, co-presented by the United Board and Hong Kong Baptist University, the conference on Technology-Assisted Teaching and Learning for Whole-Person Education: Opportunities and Challenges in Asia explores current trends and disruptions impacting higher education in Asia – and the innovative ways in which colleges and universities leverage technological advances for the promotion of whole person education. It featured keynote presentations by Google and leaders in Asian higher education, this unique conference provides an opportunity to hear directly from those at the forefront of innovation, as well from pivotal higher education leaders and technology pioneers within Asia.
Dr. Rodrigo had presented a talk on the construction of Igpaw: Intramuros as well as the soon-to-be-released Igpaw: Loyola. The talk had focused on the foundation set by the mobile AR game engine, MAGIS, on the development of both versions of Igpaw, the educational goals that guided the creation of Igpaw, and the various opportunities that may contribute to the the future design and technological contributions of the platfom.
ALLS Lecture Series, 28 May 2018
ALLS Lecture Series, 5 April 2018
Thursday, 4 April 2018, 4:30PM
Eugenio Lopez, Jr. Interdisciplinary Hub
3F Arete, Ateneo de Manila University
Designing within networks of relations for new forms of connection, collaboration and custodianship
Technologies are only as useful as the networks of people that make their use possible. In this talk I will explore the idea of designing within networks of relations. I will discuss a variety of projects and methods that investigated the relations between people, places and objects and also engaged people in co-design in order to create new technologies. I will draw upon examples in the domains of ageing, intellectual disability, and environmental monitoring, describing how paying attention to networks of relations can help us to design technologies that foster new forms of connection and collaboration between people, and new kinds of custodianship of the environment.
Full details here.
ALLS to Present at the Technology-Assisted Teaching and Learning for Whole Person Education
The Technology-Assisted Teaching and Learning for Whole Person Education is a two-and-a-half-day conference that will explore current trends and disruptions affecting higher education in Asia – and the innovative ways in which colleges and universities leverage technological advances for the promotion of whole person education. The conference will be held in Hong Kong Baptist University, Kowloon Tong, Hong Kong from May 16-18, 2018. It will feature keynote presentations by Google and leaders in Asian higher education, this conference will provide an opportunity to hear directly from those at the forefront of innovation, as well from pivotal higher education leaders and technology pioneers within Asia.
We are pleased to announce that the proposal “Design and Development of an Augmented Reality Game for Philippine History” has been selected for a presentation during the conference.
ALLS Gets Accepted in AIED 2018
The International Conference on Artificial Intelligence in Education (AIED) provides opportunities for the cross-fertilization of approaches, techniques, and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics, as well as many domain-specific areas.
We are pleased to announce that the paper “Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programers’ Achievement” by Jenilyn Agapito has been accepted as a full paper.
ALLS in PCSC
Congratulations to Christine Tablatin, Maureen Villamor, and Dr. Mercedes Rodrigo on the awards they had received from the Philippine Computing Science Congress (PCSC)!
The PCSC is an annual conference in computing that is organized by the Computing Society of the Philippines to enable computing educators, researchers, ICT professionals, and students to interact and to share their work in computing, computer science, computer engineering, computational science, and information and communications technology (ICT). The conference features contributed research papers and special lectures by prominent researchers and educators in the field of computing, ICT, and related fields.
ALLS Gets Accepted into the PITJ Special Issue on Eye Tracking
The Philippine Information Technology Journal (PITJ) is a peer-reviewed research journal that features computing applications in the area of Information Technology. This is co-published by CSP with the Philippine Society of IT Educators (PSITE).
We are pleased to announce that 5 submissions from ALLS have been accepted for the PITJ Special Issue on Eye Tracking. Below is the complete ALLS lineup:
- Japheth Samaco, Jo Cortez: An Experience Report on Gathering Eye Trace Data during a Novice Programmer Tracing and Debugging Experiment
- Christine Tablatin: Preliminary Analysis of Common Code Reading Patterns using Scanpath Trend Analysis
- Maureen Mamilic-Villamor: Who’s Following Who? Investigating Lag Times in a Pair Tracing and Debugging Eye Tracking Experiment
- Celesamae Tangub Vicente, myself, Hong-Fa Ho, Guan-An Chen: Analysis on Visual Attention of Students Solving Physics Playground Problems
- John David Castro, Ezekiel Adriel Lagmay, Harold Lim: A Preliminary Comparative Analysis of High Performing and Low Performing Students in Debugging
Dr. Rodrigo Co-Authors Learning Analytics for the Global South
Dr. Ma. Mercedes T. Rodrigo was recently involved in the publication of an online book on Digital Learning for Development, entitled, Learning Analytics for the Global South. The book considers how the collection, analysis, and use of data about learners and their contexts have the potential to broaden access to quality education and improve the efficiency of educational processes and systems in developing countries around the world.
To download a copy, please visit Digital Learning for Development.
Full details here.
To register, click here.
ALLS Gets 2 Papers into the Philippine Computing Society Congress 2018
PCSC is annual conference in computing that is organized by the Computing Society of the Philippines to enable computing educators, researchers, ICT professionals, and students to interact and to share their work in computing, computer science, computer engineering, computational science, and information and communications technology (ICT). The conference features contributed research papers and special lectures by prominent researchers and educators in the field of computing, ICT, and related fields.
The following papers were accepted this year:
Full details here.
The ALLS Lecture Series
Thursday, 22 February 2018, 3:00 to 4:30
Ateneo de Manila University
ADMISSION IS FREE
Buhay Grad Student: Personal Narratives of Intellectual Journeys
Jen Agapito, Neithan Casano, Christine Tablatin, Emily Sumampong Tabanao
A growing body of literature reports that graduate students suffer from mental, emotional, and psychological distress in the course of completing their studies. The academic work, personal pressures, feelings of isolation, and other factors bring pressure to bear on students, taxing their relationships and personal well-being.
In an attempt to reassure their peers, four members of the Ateneo Laboratory for the Learning Sciences share the personal challenges that they confronted and continue to confront as they fulfill their academic requirements. They will share their own ways of coping with these challenges, to offer comfort and a sense of community among fellow graduate students who may be in similar situations.
To register, please fill out this Google form.
Call for Papers: ICCE 2018
In response to emerging research diversity, ICCE 2018 will be a meta-conference,
comprising of seven interrelated theme-based conferences. Accepted papers in the
main conference, Workshops, Work-in-Progress Posters (WIPP), Doctoral Student
Consortia (DSC), Early Career Workshop (ECW) and Extended Summaries (ES) will
be published in proceedings, which will be submitted to Elsevier for inclusion in
Scopus. Proceedings of the main conference (excluding posters) will also be
submitted to Thomson Reuters for inclusion in the Conference Proceedings Citation
Index. Authors of accepted distinguished full papers will be invited to submit
extended versions of the papers for consideration of publication Research and Practice in Technology Enhanced Learning (RPTEL), the official academic journal of the Asia Pacific Society for Computers in Education. ICCE 2018 will be a conference for researchers in the Asia-Pacific region to connect with international research communities for the worldwide dissemination and sharing of ideas for research in the field of Computers in Education. Seven interrelated sub-conferences on specialized themes, each of which is organized by a program committee appointed by the respective Special Interest Group (SIG), will be part of the five-day conference schedule. In addition, the conference will include keynote speakers, theme-based invited speakers, expert panels on topics of current interest, and pre-conference tutorials, workshops, Doctoral Student Consortia (DSC) and Early Career Workshop (ECW). Researchers, graduate or undergraduate students, policymakers and educators are invited to participate in all aspects of the conference.
Separate calls for papers are available for each sub-conference under the following
C1: ICCE Sub-Conference on Artificial Intelligence in Education/Intelligent
Tutoring System (AIED/ITS) and Adaptive Learning
C2: ICCE Sub-Conference on Computer-supported Collaborative Learning
(CSCL) and Learning Sciences
C3: ICCE Sub-Conference on Advanced Learning Technologies (ALT), Learning
Analytics and Digital Infrastructure
C4: ICCE Sub-Conference on Classroom, Ubiquitous, and Mobile Technologies
Enhanced Learning (CUMTEL)
C5: ICCE Sub-Conference on Digital Game and Digital Toy Enhanced Learning
and Society (GTEL&S)
C6: ICCE Sub-Conference on Technology Enhanced Language Learning (TELL)
C7: ICCE Sub-Conference on Practice-driven Research, Teacher Professional Development and Policy of ICT in Education (PTP)
The seven theme-based sub-conferences will foster the building of strong research
communities within the broader field of Computers in Education and Educational
Technology. The meta-conference umbrella will play the dual role of allowing
researchers to enhance their identity in their thematic research communities, but also
allowing cross-disciplinary interactions to help broaden the scope of and inspire
future innovative research.
Full paper (8-10 pages)
Short paper (5-6 pages)
Poster paper (2-3 pages)
Please refer to the submission guidelines before submitting your papers and download the latest version of the Paper Template file in preparing your manuscript. Please note that the paper template has been revised – do download the latest version of the template instead of reusing previous year’s template. The conference practices single-blind review, i.e., the authors of the submitting papers will not know who their referees are, while the referees will be aware of the authors of the papers that they are reviewing. Anonymization is no longer required in the submitted manuscripts.
All the accepted full papers are eligible for the competitions of:
Best Overall Paper Award
Best Student Paper Award (restricted to papers whose first authors are graduate or
Best Technical Design Paper Award
In addition, all the accepted poster papers are eligible for the competition of Best
Poster Design Award(s). Please visit the award rules and criteria.
Before uploading your papers to the system, please ensure that you have followed the
1. Ensure that you have adhered to the page limits for full paper (8-10 pages), short
paper (5-6 pages) & poster (2-3 pages).
2. Ensure that you have followed the formatting instructions in the paper template
file. Please note that the paper template has been revised – do download the
latest version of the template instead of reusing previous year’s template.
The conference will have a single-blind review, i.e. the authors of the submitting
papers will not know who their referees are, while the referees will be aware of the
authors of the papers that they are reviewing. Therefore, anonymization is not
required in the submitted manuscripts.
The authors of accepted papers will need to complete the following form:
Transfer of Copyright Agreement ICCE 2018
Please submit your papers for ICCE 2018 via EasyChair.
Paper Format available here.
ALLS Moves to Arete
We are happy to announce that ALLS will be moving to our new location on December 18, 2017. ALLS will officially hold office in the Joselito and Olivia Campos Interactive Teaching Lab, JJ Atencio Innovation Link, Arete.
We hope to see you there soon!
ALLS Gets Accepted into IJIET 2018
International Journal of Indonesian Education and Teaching (IJIET) is published by the Institute for Research and Community Services of Sanata Dharma University twice a year: in January and July. This journal publishes research and conceptual articles on education and teaching.
Congratulations, Hannah Tee on the acceptance of your paper:
Digital Games as a Tool for Teaching Autism Awareness and Empathy
The Ateneo Laboratory for the Learning Sciences (ALLS) successfully presented two full papers, three short papers, and two posters at the 2017 International Conference on Computers in Education (ICCE;http://www.icce2017.canterbury.ac.nz/) held in Christchurch, New Zealand from 4-8 December 2017. The ALLS papers and posters include work from graduate students who completed or are completing their MSs and PhDs in Computer Science. It also represents continuing work and collaborations with partners in other countries.
Full details here.
ALLS Lecture Series, 7 December 2017
The ALLS Lecture Series Thursday
7 December 2017, 3:00 to 4:30
Ateneo de Manila University, F-223
ADMISSION IS FREE
A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller
Abstract: Traditional 3D modeling and CAD software are generally optimized for designers in the middle-to-late stages of the design process, forcing those in the earlier conceptual stages to make 2D sketches first, or use the unintuitive interfaces of traditional 3D software. This can be harmful to the rapid idea flow that is characteristic of early-stage designing. This study aims to design and develop a system that will help visualize and solidify early ideas through an interface that detects hand gestures and interprets them to generate and manipulate three-dimensional shapes. Past applications that have tried to use hand gestures as an intuitive interaction method for 3D modeling usually have boundaries preventing these from mass use (specialized hardware setups, difficult to set up, fairly expensive, etc.). This study looks into the design process of people with 3D modeling experience and the gestures people commonly make to describe certain shapes in order to determine what gestures should correspond to what application commands and features. This study also hopes to determine whether the developed application is a viable tool for the purpose of rapid 3D idea visualization.
Full details here.
The ALLS@Mindanao symposium was hosted last October 28, 2017 at the Regis Hall Community Centre in Ateneo de Davao. The event featured presentations by Dr. Didith Rodrigo, as well as by the members of the lab based in different universities across Mindanao.
Full details here.
The National Conference on Information Technology Education (NCITE 2017) is the 15th edition of the national conference dedicated to the promotion of Information Technology Education which includes Computer Science, Information Technology, and Information Systems. The following papers from ALLS were accepted:
- Zarah Elizabeth Arcega and Ma. Mercedes Rodrigo. Designing UX and UI for the Perceived Credibility of Government Website: A Philippine Case Study
- Michelle Banawan, Ma. Mercedes Rodrigo and Miggy Andres. Predicting Student Carefulness in an Educational Game for Physics Using Semi-supervised Learning
- Cristina Enriquez Dumdumaya, Michelle Banawan and Ma. Mercedes Rodrigo. The Effects of Scaffolding to various Prior Knowledge Learners in a Learning by Teaching Environment
- Jen Agapito and Ma. Mercedes Rodrigo. A Preliminary Analysis of the Impact of Gamification on Novice Programmers Achievement and Learning Experience
- Maureen Mamilic-Villamor. Characterizing Collaboration Based on Prior Knowledge in a Pair Program Tracing and Debugging Eye-Tracking Experiment
- Anna Lorraine Uy and Ma. Mercedes T. Rodrigo. READMU.TXT: A CASE STUDY ON THE EFFECTIVENESS OF MOBILE LEARNING IN IMPROVING STUDENT LEARNING
- Fauxtin Marques. A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller
- Christine Tablatin. The Relationship of Compilation Behavior Metrics and Student Performance in Introductory Programming Course. Poster presentation.
Congratulations to all the authors!
Call for Papers
Philippine Information Technology Journal Special Issue on Eye Tracking
Advances in eye tracking technologies, their declining costs, and the increasing number of methods for analysis and visualization have made it possible for researchers to investigate research questions about human attention that were previously inaccessible. Authors are invited to submit original work related to eye tracking as applied to any discipline but with an emphasis on data collection, cleaning, analysis, and interpretation.
Full details here.
Full details here.
ALLS Lecture Series, 14 October 2017
The ALLS Lecture Series
Saturday, 14 October 2017, 9:00 AM
Ateneo de Manila University, F-223
ADMISSION IS FREE
From Learning Standards to Smart Learning Environments: A View of the Challenges of Technology Enhanced Learning
Miguel Rodriguez Artacho
The main purpose of TEL has been to provide an adequate support at the right time and with the appropriate means to foster the learning process by means of technology. In the last years we have provide modelization frameworks for learning content as long as improved intelligent analysis of the needs of students at an individualized level. The appearance of IoT and the new scenarios of massive courses introduces new factors and needs in the design of personalized and effective learning situations based on sensible environments, ubiquitous learning and scalable infrastructure. This talk overviews the evolution of TEL and describes some of its current challenges to provide orchestration of services and analytics that makes use of technical and semantic interoperability of the student data.
Full details here.