About

The Ateneo Laboratory for the Learning Sciences is interested in quantitative analysis of student interactions with computer-based learning environments to derive new insights about how students learn best.

ALLS News and Events


ALLS Moves to Arete

We are happy to announce that ALLS will be moving to our new location on December 18, 2017. ALLS will officially hold office in the Joselito and Olivia Campos Interactive Teaching Lab, JJ Atencio Innovation Link, Arete.

We hope to see you there soon!


ALLS Gets Accepted into IJIET 2018

International Journal of Indonesian Education and Teaching (IJIET) is published by the Institute for Research and Community Services of Sanata Dharma University twice a year: in January and July. This journal publishes research and conceptual articles on education and teaching.

Congratulations, Hannah Tee on the acceptance of your paper:
Digital Games as a Tool for Teaching Autism Awareness and Empathy


ALLS@ICCE


The Ateneo Laboratory for the Learning Sciences (ALLS) successfully presented two full papers, three short papers, and two posters at the 2017 International Conference on Computers in Education (ICCE;http://www.icce2017.canterbury.ac.nz/) held in Christchurch, New Zealand from 4-8 December 2017.  The ALLS papers and posters include work from graduate students who completed or are completing their MSs and PhDs in Computer Science.  It also represents continuing work and collaborations with partners in other countries.

Full details here.


ALLS Lecture Series, 7 December 2017

The ALLS Lecture Series Thursday

7 December 2017, 3:00 to 4:30

Ateneo de Manila University, F-223

ADMISSION IS FREE

A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller

Fauxtin Marques

Abstract: Traditional 3D modeling and CAD software are generally optimized for designers in the middle-to-late stages of the design process, forcing those in the earlier conceptual stages to make 2D sketches first, or use the unintuitive interfaces of traditional 3D software. This can be harmful to the rapid idea flow that is characteristic of early-stage designing. This study aims to design and develop a system that will help visualize and solidify early ideas through an interface that detects hand gestures and interprets them to generate and manipulate three-dimensional shapes. Past applications that have tried to use hand gestures as an intuitive interaction method for 3D modeling usually have boundaries preventing these from mass use (specialized hardware setups, difficult to set up, fairly expensive, etc.). This study looks into the design process of people with 3D modeling experience and the gestures people commonly make to describe certain shapes in order to determine what gestures should correspond to what application commands and features. This study also hopes to determine whether the developed application is a viable tool for the purpose of rapid 3D idea visualization.

Full details here.


ALLS@MINDANAO

The ALLS@Mindanao symposium was hosted last October 28, 2017 at the Regis Hall Community Centre in Ateneo de Davao. The event featured presentations by Dr. Didith Rodrigo, as well as by the members of the lab based in different universities across Mindanao.

Full details here.


ALLS@NCITE

The National Conference on Information Technology Education (NCITE 2017) is the 15th edition of the national conference dedicated to the promotion of Information Technology Education which includes Computer Science, Information Technology, and Information Systems. The following papers from ALLS were accepted:

  • Zarah Elizabeth Arcega and Ma. Mercedes Rodrigo. Designing UX and UI for the Perceived Credibility of Government Website: A Philippine Case Study
  • Michelle Banawan, Ma. Mercedes Rodrigo and Miggy Andres. Predicting Student Carefulness in an Educational Game for Physics Using Semi-supervised Learning
  • Cristina Enriquez Dumdumaya, Michelle Banawan and Ma. Mercedes Rodrigo. The Effects of Scaffolding to various Prior Knowledge Learners in a Learning by Teaching Environment
  • Jen Agapito and Ma. Mercedes Rodrigo. A Preliminary Analysis of the Impact of Gamification on Novice Programmers Achievement and Learning Experience
  • Maureen Mamilic-Villamor. Characterizing Collaboration Based on Prior Knowledge in a Pair Program Tracing and Debugging Eye-Tracking Experiment
  • Anna Lorraine Uy and Ma. Mercedes T. Rodrigo. READMU.TXT: A CASE STUDY ON THE EFFECTIVENESS OF MOBILE LEARNING IN IMPROVING STUDENT LEARNING
  • Fauxtin Marques. A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller
  • Christine Tablatin. The Relationship of Compilation Behavior Metrics and Student Performance in Introductory Programming Course. Poster presentation.

Congratulations to all the authors!


Call for Papers
Philippine Information Technology Journal Special Issue on Eye Tracking

Advances in eye tracking technologies, their declining costs, and the increasing number of methods for analysis and visualization have made it possible for researchers to investigate research questions about human attention that were previously inaccessible. Authors are invited to submit original work related to eye tracking as applied to any discipline but with an emphasis on data collection, cleaning, analysis, and interpretation.

Full details here.


ALLS@Mindanao

Full details here.


ALLS Lecture Series, 14 October 2017

The ALLS Lecture Series
Saturday, 14 October 2017, 9:00 AM
Ateneo de Manila University, F-223
ADMISSION IS FREE

From Learning Standards to Smart Learning Environments: A View of the Challenges of Technology Enhanced Learning
Miguel Rodriguez Artacho

The main purpose of TEL has been to provide an adequate support at the right time and with the appropriate means to foster the learning process by means of technology. In the last years we have provide modelization frameworks for learning content as long as improved intelligent analysis of the needs of students at an individualized level. The appearance of IoT and the new scenarios of massive courses introduces new factors and needs in the design of personalized and effective learning situations based on sensible environments, ubiquitous learning and scalable infrastructure. This talk overviews the evolution of TEL and describes some of its current challenges to provide orchestration of services and analytics that makes use of technical and semantic interoperability of the student data.

Full details here.

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