The ALLS Lecture Series
Thursday7 December 2017, 3:00 to 4:30
Ateneo de Manila University, F-223
ADMISSION IS FREE
A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller
Abstract: Traditional 3D modeling and CAD software are generally optimized for designers in the middle-to-late stages of the design process, forcing those in the earlier conceptual stages to make 2D sketches first, or use the unintuitive interfaces of traditional 3D software. This can be harmful to the rapid idea flow that is characteristic of early-stage designing. This study aims to design and develop a system that will help visualize and solidify early ideas through an interface that detects hand gestures and interprets them to generate and manipulate three-dimensional shapes. Past applications that have tried to use hand gestures as an intuitive interaction method for 3D modeling usually have boundaries preventing these from mass use (specialized hardware setups, difficult to set up, fairly expensive, etc.). This study looks into the design process of people with 3D modeling experience and the gestures people commonly make to describe certain shapes in order to determine what gestures should correspond to what application commands and features. This study also hopes to determine whether the developed application is a viable tool for the purpose of rapid 3D idea visualization.
Fauxtin Marques graduated from Ateneo De Manila University with a Bachelor’s Degree in Management Information Systems and a specialization in Interactive Multimedia. He is interested in VR, software and game development, and digital art, and is currently in the process of finishing his Master’s thesis on 3D modeling in VR using hand gestures.
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